Factsheet:

Game: Glyph
Developer: Bolverk Games
Release date: December 2020
Genre: 3D Platformer
Platform: Nintendo Switch

Contact Bolverk Games

Email: Info(a)bolverkgames.com
Company: Bolverk Games
Adress: Carl Jacobsens Vej 16, opg.16
Country: 2500 Valby, Denmark
Website: www.BolverkGames.com

Press Contact:

Rasmus Stouby: rasmus@bolverkgames.com
Rasmus Jensen: rj@bolverkgames.com
Alternatively: press@bolverkgames.com

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--> Download the full press kit here <--

Description of the game:

Glyph is a colourful and atmospheric 3D platformer game.

You play as a sphere-shaped mechanical scarab, named Glyph, from a third-person perspective. The player has to practice precision, speed and ingenuity to collect relics and artifacts, while exploring a series of highly varied, charming and treacherous levels.

The end goal is to complete all the levels and restore the ancient temple city residing in the desert, which also functions as the game´s non-linear hub world.

Key features:

- Explore expansive non-linear levels
- Survive deadly traps and enemies
- Perfect your skills and earn unique cosmetics
- A game with endless speedrun potential
- Easy to learn, satisfying to master

GLYPH ON NINTENDO SWITCH GIVES YOU:

- A rewarding and satisfying game experience, ensuring hours of fun for any fan of classic 3D platformers.
- Immersion in a well-designed experience with great music and smooth controls.
- A game which is both challenging and relaxing, with a gratifying learning curve which accommodates all kinds of players.
- A feeling of progression as you travel through a number of charming and varied levels, meeting different NPC´s and learning more about the world they inhabit.
- Possible exploration of every inch of every map and a feeling of pride as you become more adept at the game´s controls and locate hard to find secrets.

Glyph Team:

Anders Bruhn Pedersen: Lead 3D artist, Animator.
Frederik Keglberg: Music and sound.
Frederik Bager: Lead 2D artist, Concepts, Store art, Textures.
Jesper Brun Halfter: Game Designer, level design.
Joachim Brüel Gerber: Creative direction, 3D, Shaders, Effects, lighting.
Lasse Tassing: Lead Coder, optimization.
Mark Olsen: Coder, main systems.
Manuel Richter: Coder, intern.
Mark Skovrup: 3D artist, Level Designer (not in the team anymore).
Jesper Staude: Trailers.

Company:

Bolverk Games started in 2015 when Lasse got an Oculus Rift development kit. Together our three founders; Lasse, Bo and Jens realized that virtual reality games did not have to be gimmicky novelties. They realized that VR games had the potential to be well-thought-out and fully-fledged games. Games that are not just fun, but also have stylish graphics and solid gameplay.

Bolverk Games used to be located in Jens' living room. The fight for space was a daily struggle. We grew slowly, but surely, and as the need arrived, we moved to a larger office. Today Bolverk consists of almost twenty people.

We have several titles behind us today, with even more to come. With each new one more innovative than the one before. We consider all game genres open in our quest to make the best games we can. We believe that new challenges will make us better developers and strengthen us as a studio.
We have gone a long way from being three guys in a living room, fighting for leg space!

Nominations

Glyph got nominated in early 2020 for the first version of Glyph, which is a free to play VR game. Eventhough the core of the game hasn't changed, the game has changed quite a bit since then.

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